![]() ![]() This denotes that the file is a FOXPRO proprietary FXP file. In the case of our example, we have a period followed by a three character value of 'FXP'. This value is what will be displayed on your remote control. In our example, we have 'Coyote Locator'. The second part of the file name is the sound descriptor. All identifiers must be loaded sequentially. ![]() Valid sound position identifiers are 3 digits in length. Each FOXPRO game call can hold a specific number of sound files. The first part is '000' which serves to designate the sounds position within the scope of the playlist. For an example, let's take a look at how a typical file will be displayed inside of your FOXPRO game call:Īt a quick glance, we can deduce that the file has 3 main parts. If you do not follow the strict naming convention that is required, then the sounds you copy into your FOXPRO game call will not work properly and may cause errors. ![]() Understanding the file naming convention used in FOXPRO game calls is the most critical aspect in manually installing new sound files. The principles contained within this article can be applied to all major operating systems as the file naming scheme found within all FOXPRO game calls remains constant. If you do not have access to the FOXPRO programming utility, you will have to install sounds manually. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |